Color Guessing Games Compared: 13 Browser Games and What Each One Tests
“Color guessing game” covers at least four unrelated skills. Ordering tiles into a gradient, spotting the odd shade in a grid, rebuilding a remembered color on sliders, and deducing a hex code from feedback are different games that happen to share a noun. This page puts all thirteen color games on this site in one table so you can tell which one matches what you are actually after — and says openly which four we built and which nine belong to other developers.
Pick by what you want to do
- Relax. Liquid Hues or Hue Sort — no timer, no memory load.
- Test your eyes under pressure. Odd Hue: 60 seconds, and the color gap narrows every time you are right.
- Test your memory. Dialed GG hides the swatches; Toon Tone hides nothing except the character's real color.
- Solve a puzzle rather than eyeball one. Hexcodle and Hue Mixer both give you numeric feedback you can reason from.
- Play something themed. Minecraft textures in BlockTone, flags in Flag Tone, badges in Logo Tone, paintings in The Daily Hue.
The comparison table
| Game | Made by | What you do | Controls | How it scores | Session shape |
|---|---|---|---|---|---|
| Hue Sort | Built here | Put a scrambled row of tiles back into hue order | Drag and drop | Counts how many tiles ended in the right slot | Board after board, no limit |
| Odd Hue | Built here | Find the one tile whose shade is off | Tap the odd tile | A point per hit; a miss costs two seconds | 60-second run; grid grows, gap shrinks |
| Hue Mixer | Built here | Mix a target color from scratch | R, G, B sliders (0–255) | Per channel: green within 8, yellow within 40, grey beyond — plus a closeness % | Six guesses on a daily target; “New Color” for unlimited |
| Liquid Hues | Built here | Pour layered liquids until each tube is one color | Tap to lift, tap to pour | Level clears when every tube is a single hue | Level after level; undo and restart; always solvable |
| Toon Tone | ToonTone.games | Rebuild a cartoon character’s color from memory | Hue, saturation, brightness sliders | Scored on perceptual distance (CIELAB), not exact pixels | No daily cap — refresh for a new character |
| BlockTone | BlockTone | Restore a recolored Minecraft block or item texture | Hue, saturation, value sliders (HSV) | Scored on how close the restored texture is | Daily set of five rounds, or Unlimited |
| Flag Tone | ToonTone.games | Rebuild one named part of a country flag | Hue, saturation, brightness sliders | Reveal and score after each guess | Five rounds per set; pick a continent first |
| Logo Tone | ToonTone.games | Rebuild a color from a brand or football club badge | Hue, saturation, brightness sliders | Reveal and score after each guess | Five rounds; categories include Company, Cars, Fashion, Food, Football, NBA, NFL, Gaming |
| The Daily Hue | The Daily Hue | Find a color hidden somewhere inside an artwork | Hue, saturation, lightness sliders (HSL) | Directional hints after a miss | Up to five guesses, once a day; gallery reveal at the end |
| Hued | playhued.com | Match the day’s target shade | HSB sliders with the numbers hidden | A similarity score after each guess | Three guesses, once a day |
| Dialed GG | dialedgg.net | Memorise five swatches, then rebuild all five | Hue, saturation, brightness sliders | CIELAB Delta E, scored out of 50 per round | Solo (Easy 45s with numbers, Hard 20s without), Daily, or Multiplayer |
| Hexcodle | hexcodle.com | Name the hex code behind a shown color | Type six hex characters | Per-digit higher/lower plus a closeness score | One hexcode a day, a handful of guesses |
| Color Guessr | ichirookochi.github.io | Pick the swatch that matches a hidden color | Click a swatch | Closeness score after every pick | A few tries per round, then another round |
“Built here” means the game was written for this site and is served from this domain. Every other row is a third-party game embedded from its developer's own site; those pages name the publisher and link out to the original. See about for how that distinction is handled.
Four of these we wrote ourselves
Because we own the code, the rules below are exact rather than observed — there is no risk of them quietly changing under us.
Hue Sort — ordering, not matching
A row or grid of tiles arrives scrambled, with the tiles at the ends pinned as anchors. You drag the rest until the colors run smoothly from one anchor to the other, and the score is simply how many tiles finished in the right place. It is the only game here where you never have to produce a color — you only have to rank the ones in front of you, which is why it is the gentlest entry point.
Odd Hue — the eye test with a clock on it
The board fills with one color, and exactly one tile is nudged along hue, saturation or lightness. You get 60 seconds. Each correct tap enlarges the grid and narrows the difference, so the game tunes itself to the edge of your perception; each wrong tap takes two seconds off the clock, which is what stops you from tapping hopefully.
Hue Mixer — the only one that mixes rather than describes
Three sliders, 0 to 255, one each for red, green and blue, and six attempts at the day's target. After every submission each channel is marked green (within 8), yellow (within 40) or grey, and you also get an overall closeness percentage. Because the feedback is per channel, a bad guess is still informative — which makes this the most teachable game in the list if you want to learn how RGB actually behaves.
Liquid Hues — sorting as a logic puzzle
Tubes hold stacked runs of colored liquid. Tap one tube to lift its top run, tap another to pour, and a pour is only legal onto a matching color or into empty space. Every level is produced by scrambling an already solved board, so no deal can be unsolvable; Undo and Restart are there precisely because the intended failure mode is a bad plan, not a bad deal.
What the nine embedded games each bring
These are other people's work. We embed them because they answer a request our own four do not, and each one's page credits its developer and links to the original site.
- Toon Tone — the cartoon one, and the reason this site exists. Scoring runs through CIELAB, the perceptual color space used for calibration work, so being in the right hue family counts for more than hitting an exact value.
- BlockTone — Minecraft textures under HSV controls. Its trick is that you are judging a whole patterned texture, not a flat swatch, so fixing one vivid pixel usually makes the rest worse.
- Flag Tone — flags, filtered by continent. The prompt names a specific part of the flag, which is the part people get wrong.
- Logo Tone — brand and club badges across eight categories. Useful as design practice because brand colors live in narrow ranges: “red” is not an answer.
- The Daily Hue — a color hidden inside an artwork, using HSL. The surrounding painting actively misleads you: a grey next to a strong orange reads as blue.
- Hued — one target a day, three guesses, sliders with the numbers hidden. Closest thing here to a quick daily habit.
- Dialed GG — five swatches, a memorisation timer, then rebuild them all. Easy shows the HSB values for 45 seconds, Hard hides them and gives you 20. It also has a shared daily and a link-to-race multiplayer mode.
- Hexcodle — type the hex code, get told per digit whether to go higher or lower. The only game here that rewards arithmetic.
- Color Guessr — pick the matching swatch from the options shown, with a closeness score each time. No sliders, no theory.
If you searched for something more specific
You wanted a Minecraft color guessing game
BlockTone is the only game in this list that uses Minecraft textures. It hands you a recolored block or item and three sliders — hue, saturation and value, not brightness — and asks you to restore it. Blocks mode opens with a Daily/Unlimited choice. It is a browser puzzle about Minecraft art, not Minecraft itself: nothing launches, and nothing connects to your account.
You wanted a flag color guessing game
Flag Tone. You pick a continent, then each round names a country and the part of the flag it wants — the field, a stripe, an emblem. That second half is what makes it hard: recognising the flag tells you nothing about which of its colors is being asked for.
You wanted a logo or brand color guessing game
Both point at Logo Tone; the difference is only which category you open. Its menu splits into Company, Cars, Fashion, Food, Football, NBA, NFL and Gaming, and choosing Football adds a second panel of country groups before the round starts. Remember the badge the game shows you, not last season's shirt.
You wanted an anime or cartoon color guessing game
Toon Tone itself, which carries an Anime category on its opening screen alongside its cartoon prompts. There is no separate anime app to install. Which character parts it asks for is covered in the character guide.
You wanted a hex color guessing game
Hexcodle is the only one here where you type an answer instead of dragging a slider. Because the feedback tells you which direction each digit should move, it is a deduction puzzle rather than an eye test — the one game in this list you can reason your way through with a bad monitor.
You wanted an HSB / hue-saturation-brightness color game
Most of this list: Toon Tone, Flag Tone, Logo Tone, Hued and Dialed GG all use HSB sliders. If you want the model explained before you play, read the HSB guide. If you want the opposite — mixing in RGB rather than describing in HSB — that is Hue Mixer.
You wanted a color memory game
Dialed GG is the strictest: the swatches disappear before you rebuild them, and Hard mode gives you 20 seconds with the numbers hidden. Toon Tone is the softer version, because the character in your head is the reference.
You wanted a daily color puzzle
Four qualify, and they are not interchangeable: Hued (three guesses at a shade), Hexcodle (one hex code), Hue Mixer (six guesses, per-channel hints) and The Daily Hue (five guesses inside an artwork). Hue Mixer also has a “New Color” button if you do not want to wait for tomorrow.
Daily or unlimited: pick before you start
It is the single choice that decides whether one of these games sticks. A daily puzzle — Hued, Hexcodle, The Daily Hue, and Hue Mixer's shared target — gives everyone the same problem and a reason to come back tomorrow, but it ends after one round, so a bad guess sits with you for a day. Unlimited play — Toon Tone, Odd Hue, Hue Sort, Liquid Hues, Color Guessr, and BlockTone's Unlimited mode — lets you correct a mistake immediately, which is how you actually improve, at the cost of the daily ritual. If you are trying to get better rather than to keep a streak, practise unlimited and save the daily for the test.
FAQ
Which of these games did this site actually make?
Four of them: Hue Sort, Odd Hue, Hue Mixer and Liquid Hues. They were written for toontone.fun and run from this domain. Every other game on this page is made by someone else and embedded from their own site with a credit and a link — including Toon Tone itself.
What is the difference between HSB, HSV and HSL in these games?
All three separate the color family (hue) from its intensity (saturation), and differ in the third slider. Toon Tone, Flag Tone, Logo Tone, Hued and Dialed GG use brightness; BlockTone calls it value; The Daily Hue uses lightness. The practical warning is that the third number does not transfer between them — a setting that looked right in one game will not mean the same thing in another.
Which one should a complete beginner start with?
Hue Sort or Color Guessr. Neither asks you to produce a color from nothing — you are ordering or choosing among colors that are already on screen, which is a much easier first step than building a shade on three sliders.
Which is the hardest?
Dialed GG on Hard: five colors, 20 seconds to memorise them with the numeric values hidden, then rebuild all five from memory while CIELAB Delta E scoring punishes a wrong hue family harder than a slightly-off neutral.
Do any of them need an account or a download?
None of them need a download. The four games built here need no account at all. Among the embedded games, The Daily Hue can be played as a guest for the current day, while its archive and collection features have their own sign-in requirements on the developer’s site.
Does my screen affect my score?
For every slider-based game here, yes. Brightness and ambient light change how saturated a color looks, so a run on a dimmed laptop will not be comparable with one on a bright phone. Hexcodle is the exception: its feedback is numeric, so you can reason it out regardless of calibration.
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